Thursday 6 December 2012


THURSDAY, 6 DECEMBER 2012

Call Of Duty Black Ops 2 Review


A success with fans but becoming more stale 
Written By Michael

                               

The highly successful franchise returned recently with another installment of the Call Of Duty franchise, with fans worldwide chomping at the bit to get there hands on Black Ops 2. After the success of Treyarchs first attempt with the franchise in November 2010, there was high hopes from fans that they could push the boundaries even further. 

Single player campaign

                       

Positives for me has to be being able to create your own class before every mission, the inclusion of the new "strike missions" and the ability to mould the ending of the campaign through choices made in the duration of your playthrough demonstrates a willingness to try something new. However, although enjoyable in parts, the game becomes stale after the first couple of missions. Storytelling and being emotionally involved in the characters in the game just did not happen for me, it felt like they had mashed up a story that was both predictable and often un-interesting. Additionally, as renowned in most COD games, the campaign can be completed in between 6-7 hours which is far too short for me.

Multiplayer
                    

For most COD players, multiplayer is one of the main reasons they buy the game. The logo maker returns from the first black ops game which will allow you to create your own emblem, custom classes return with new and familiar weaponry, and kill streaks have since been replaced with the new and much improved score streaks. Players are not just encouraged to chain kills together to earn a streak, but now by calling in a UAV, taking down UAV or using an emp grenade while equipping a perk which will allow you to see enemy bouncing bettys and claymors etc, will earn you a score. The maps, although limited, are a nice blend of close quarter combat and large open area maps for sniper fans (god I hate you)! The introduction of some multiplayer achievements I felt was a nice touch by Treyarch. 

Zombies
                                  

For some reason, its never appealed to me in the past. I found it boring as hell having to stab, shoot and build bloody planks of wood across windows and doors only to get hit twice and that was it I was screwed! However, Im glad to report that the introduction of the new Tranzit mode has changed my views on this. Although the premis is the same, survive, build pieces of wood, stab and run away etc, the introduction of a bus taking you to different locations, each with unique weapons to build and places and doors to open, makes it a highly enjoyable experience when playing with friends. Not the best zombie game/ mode I have ever played, but certainly a step in the right direction for me. 

In summary

COD fans are ultimatley keeping the franchise alive and at the number one spot when it comes to FPS shooters. I do feel the franchise needs a break from its yearly release, with both Treyarch and Activision taking stock of what made the game great in the past and make it better for the future. However, with millions of copies sold, and hardcore COD fans still playing in its millions, I can't see any of the above happening in the future. 


7 out of 10
A good game that could be great. Lazy story telling lets the game down badly

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